![]() Later, Mink asks her mom what “lodge-ick” is. ![]() Until one day,’ whispered Mink melodramatically, ‘they thought of children!’” It appears that Drill straightforwardly told Mink about his plan to manipulate the children, but because of her wide-eyed innocence, Mink didn’t process the fact that she was being used. Morris, who fails to take it seriously: “‘they couldn’t figure a way to surprise Earth or get help. However, the story emphasizes that is easy-and of course, morally abhorrent-to take advantage of an impressionable child. Morris simply points to the way that impressionability is inextricably linked to childhood. Morris answers, “It means-to be a child, dear.” Instead of painting impressionability in a negative light (as a lack of critical thinking skills and a proclivity to be taken advantage of or be easily influenced), Mrs. At lunch, Mink even asks her mother what “im-pres-sion-able” means, implying that Drill openly called her and the other children impressionable, but they didn’t know what the word meant. Of course, the Invasion really is a “matter of life and death,” because the story’s ending implies that all adults (and possibly all humans) will be destroyed. It seems that Drill may have told Mink that he and his fellow aliens would die if they couldn’t invade the Earth, which tugged at her heart strings and convinced her to help with the Invasion. Morris illustrates how children have a distorted sense of urgency about things, but that this is common and even charming. I know.” Gesturing back to her own childhood, Mrs. Morris replies, “I was the same way at your age. Morris forces her daughter, Mink, to pause her game to eat all of her soup at lunchtime, Mink protests, “Hurry, Mom! This is a matter of life and death!” Amused, Mrs. The story shows how all children are impressionable when they’re young, and that this isn’t necessarily a bad thing. However, through the character of Mink Morris, Bradbury cautions that such naivety means children are easily manipulated and taken advantage of. In the story, Bradbury reveals how impressionability is an essential part of childhood, as it allows children to learn and grow. ![]() By taking advantage of the children’s impressionability, the aliens successfully manipulate the children into helping bring about the Invasion and the end of humankind (or at least, as the story implies, the destruction of all adults). The aliens specifically target children under ten years old-that is, children who are most naïve and trusting. According to Drill, the rewards for winning the game are manifold: later bedtimes, two television shows on Saturday nights instead of one, and no more baths. Drill, the apparent leader of the aliens, convinces the impressionable children that Invasion is a game, and that the children can win if they successfully follow instructions and aid the aliens in coming to Earth. In “Zero Hour,” a short story written by Ray Bradbury, a group of aliens manipulates young children into helping the aliens invade the earth.
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